Adventure Race Australia is an all new concept in adventure racing with courses, to suit every adventurer from complete novices to hardcore racers. With three innovative courses on offer including:

  • HARDCORE: A longer race for more experienced participants
  • RAW: A shorter event for beginners and those new to map reading
  • EXPLORE: An event for beginners with GPS navigation
  • 18hr & 12hr Champs: The 18hr Dark Side Champs & 12hr Dawn Attack
  • FAMILY ADVENTURE CHALLENGE: An Adventure for the Entire Family

Courses include mountain biking, trail running, trekking and a choice of adventure legs which can include anything from kayaking, swimming, canoeing, rock climbing, canyoning, tubing, white water rafting, coasteering, abseiling or archery!

Why take part in Adventure Race Australia?

  • Innovative courses in some of the best event locations in Australia
  • New & different courses every season
  • Custom Made Maps for each event
  • Electronic 'check point to check point' timing
  • One of the best event prize pools in the country
  • It's a whole load of Fun!

 

  GENERAL EVENT INFO

UPCOMING EVENTS

COURSES
CATEGORIES & TEAM SIZE
ADVENTURE LEGS
EQUIPMENT
ENTRY REQUIREMENTS
AGE LIMITS
EVENT RULES
TECH T'S
PRIZES
MAPS & NAVIGATION
PRIZE COLLECTION
EVENT INFO PACKS
MAKE A TEAM CHANGE
ON THE DAY
RACE HQ
REGISTRATION
RACE BIBS
RACE BRIEFING
CHECK POINTS
ELECTRONIC TIMING
TRANSITION AREAS
THE FINISH
CATERING
EVENT WAIVER

UPCOMING EVENTS

2017/18 Dates - Stay Tuned

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THE COURSE: Series Events

There are three courses on offer at Mountain Designs ARA Series Events including

  • HARDCORE: A longer race for more experienced participants
  • RAW: A shorter event for beginners and those new to map reading
  • EXPLORE: An event for beginners with GPS navigation
  1. HARDCORE COURSE
  • This course is for adventurers who are more experienced and want a bit more adventure on the day. The Hardcore Course is longer and the navigation and terrain is more challenging than the Raw Course.
  • Average teams in the Hardcore Course will take approx 3 to 6hrs to complete. Faster teams usually complete the course in approx 3hrs. These are estimated times and will vary from event to event.
  • The Hardcore Course includes:
    • Up to 25km of Mountain Biking
    • Up to 10km Trail Running / Trekking
    • Adventure Legs which could be anything from Kayaking, Canoeing, Tubing, Rock Climbing, Abseiling, White Water Rafting, Canyoning, Archery and much more.
    • Intermediate Navigation with a Map & Compass (GPS prohibited)
  1. RAW COURSE

  • This course is for those new to adventure racing, 'Let's Have Fun' participants and those who are after a slightly less challenging event which includes navigation.. The course is shorter and the navigation and terrain are less challenging.
  • Average teams in the Raw Course will take approx 1.5 to 4hrs to complete. Faster teams usually complete the course in approx 1.5 to 2hrs. These are estimated times and will vary from event to event.
  • The Raw Course includes:
    • Up to 10km of Mountain Biking
    • Up to 5km Trail Running / Trekking
    • Adventure Legs which could be anything from Kayaking, Canoeing, Tubing, Rock Climbing, White Water Rafting, Abseiling, Canyoning, Archery and much more.
    • Basic Navigation with a Map & Compass (GPS prohibited)
  1. EXPLORE COURSE: For Beginners to Adventure Racing

  • This course is for our virgin adventurers and those who prefer to navigate with a GPS rather than map & compass.
  • Average teams in the Explore Course will take approx 1.5 to 4hrs to complete. . These are estimated times and will vary from event to event.
  • The Explore Course includes:
    • Up to 10km of Mountain Biking
    • Up to 5km Trail Running / Trekking
    • Adventure Legs which could be anything from Kayaking, Canoeing, Tubing, Rock Climbing, White Water Rafting, Abseiling, Canyoning, Archery and much more.
    • Navigation using GPS

Free Use of GPS for first 10 EXPLORE entries in each event

  • We will be providing the first 10 entries in the Explore category with free loan of a GPS for the event.
  • Other teams will need to supply their own GPS device.

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ENTRY CATEGORIES & TEAM SIZES

TEAM SIZE

MD ARA Series events include Solo (Raw only) and 2 person team categories

The MD ARA 18hr Dark Side events is for 4 person Teams & the 12 hour dawn attack is open to 2 person teams.

Series Events

  Hardcore Course Categories   Explore Course Categories   Raw Course Categories
  2 Person Team Premier Mixed, Male or Female   Solo Explore   Solo Male or Female
        2 Person Team Explore   2 Person Team Premier Mixed, Male or Female

Championship Events

18hr Champs Categories   Explore 12hr Categories   12hr Dawn Attack Categories
4 Person Team Premier Mixed, Male or Female   2 Person Team Explore   2 Person Team Premier Mixed, Male or Female

SOLO CATEGORY: Raw Course Only

MD ARA includes a solo entry for the RAW course only.

The solo category in the RAW course is for more experienced racers to give them an opportunity to take part solo on a less remote course.

The Hardcore Course is open to 2 person teams only, due to the more remote nature and degree of difficulty of the course. The Safety of our competitors and the capacity to manage risk effectively take precedence in this decision making.

YOUR TEAM

Teamwork is a key element of Mountain Designs ARA. MD ARA Series.

Having a great team who have similar goals for the event ie To Win, To Finish, To Have a Fun Day Out etc goes a long way towards having an awesome day at the event. Spend some time training with your team mates and discussing how you want to run your race. At least one team member will require some navigational skills, however, it's a good idea for all team members to have some basic map reading skills, you never know when you might get split up! Remember.... Assume Nothing... Expect Anything!

If you're looking for some Team Mates you can add your details to our 'FIND TEAM MATES' page, or contact someone who's on there already.

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AGE LIMITS

Hardcore Course: 15+ yrs

  • Competitors must be over 15 years of age on the day of the event to take part in the hardcore series event.
  • Participants ages 15-18 years must have one member of the team (The Team Guardian) who is over 18 years of age on the day of the event.

Raw & Explore Course Teams: 12+ yrs

  • Competitors must be over 12 years of age on the day of the event to take part in the raw & explore series event.
  • Participants ages 12-18 years must have one member of the team (The Team Guardian) who is over 18 years of age on the day of the event.

Raw & Explore Course Solo: 18+ yrs

  • Competitors must be over 18 years of age on the day of the event to take part in the raw & explore solo event.

18hr Dark Side Champs & 12hr Dawn Attack: 15+ yrs

  • Competitors must be over 15 years of age on the day of the event to take part in the 18hr or 12hr event.
  • Participants ages 15-18 years must have one member of the team (The Team Guardian) who is over 18 years of age on the day of the event.

Participants who are under 18 years of age

  • Any competitors under the age of 18 years, on the day of the event, must have a signed Parental Consent Form and at least one team member (The Team Guardian) must be over 18 years of age on the day of the event.
  • Participants under 18 years of age are not eligible to take part in the Solo Category.
  • Parents or guardians of participants under 18 years of age must give written consent for their child to compete in the event and for the team guardian to be responsible for their child on the day of the event. These terms and conditions are outlined in the PARENTAL CONSENT FORM

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ENTRY REQUIREMENTS

All participants must:

  • Be able to swim at least 100m
  • Have the ability to read a map and navigate to at least beginner standard for the Raw or Hardcore Course
  • Have the ability to use a GPS device to negotiate the course in the Explore Category.
  • Be fit and able to cope with the demands of the event.
  • Accept responsibility for themselves and their belongings during the event.
  • Be prepared to abide by the rules and safety regulations associated with the event.
  • Follow all directions given by event officials.
  • Be ready for a whole load of adventure!

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EQUIPMENT

Please click on the links below for more information:

A final equipment list will be emailed to competitors in the joining instructions 5 days prior to the event.

Mountain Bike & Helmet

Each team member will require a mountain bike in working condition and an Australian Standard Bike Helmet in good condition.

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Water

It's important to stay well hydrated throughout the event, therefore participants must carry a minimum of at least 2 litres of water with them at all times.   A hydration pack, or bottles that fit into a backpack or your bike work well.   Water is not supplied on the course so it is recommended that racers bring sufficient water for before, during and after the event.

There is no water on the course and you may not be returning to HQ.  Where required, there may be an emergency water station through the course, but please bring the capacity to carry enough water for the day.  

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Footwear

The Mountain Designs Adventure Race series will take you to five states each of which offer a variety of challenging conditions. Your footwear will need to cope with rough, rocky terrain, steep up- and downhills, as well as wet, slippery and muddy trails.The best type of shoes areTrail specific footwear focusing on comfort, stability and protection as well as offering grip and traction no matter what conditions you race in.

For all your off road trail running footwar needs ceck out the great range at your Nearest Mountain Designs Store

Carrying your Shoes

If you ride with clipless peddles come prepared to carry a set of runners with you as you will have to run in the middle of a bike leg.

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Race Wear

Comfortable race wear that will suit race conditions is essential. Mountain Designs all new ACTIVE RANGE has been designed specifically for the sport of adventure racing, with input from some of the sports elite athletes.

Lumina Active Tee
The Lumina Tee is designed for an active workout. Made to handle a tough session in either theindoors or outdoors, this tee will keep you cool when yourbody is put to the test (available in mens and womens)

  • Highly breathable
  • Moisture wicking
  • Anti-microbial
  • Flatlock seams to minimise abrasion against the skin
  • Active stretch and mesh panels allow for airflow and reduced friction
  • Reflective logos for night safety

 

 

 

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Nutrition

You will be out on the course for up to five to seven hours, it's a good idea to bring along something to refuel those energy levels.  Energy Drinks, Energy Gels, Muesli bars, bananas and dried fruit mixes are all great ideas to keep your energy levels high during the event.

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Safety

Safety is a key priority therefore participants will be required to carry mandatory kit which includes:

Compulsory Team Kit (1 per team)

  • A small first aid kit including 1x Foil Blanket, 1 x Crepe Bandage, 2 x Safety Pins, 1 x Medium Would Dressing, Band Aids, Antiseptic Swabs
  • Mobile phone - In a waterproof bag and switched off.
  • Compass - More than one is recommended in case one gets lost or broken.
  • Waterproof map case or plastic contact to cover your map.
  • Permanent Marker Pen (To write on the map)
  • Course info, timing chip & maps (provided)
  • Important Note: Any form of GPS capable device are prohibited in the Raw or Hardcore Course

EXPLORE CATEGORY ONLY

  • 1 x GPS unit or GPS Capable Smart Phone
  • Note: Any form of GPS capable device are prohibited in the Raw or Hardcore Course

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Compulsory Individual Kit (1 per team member)

  • 2 litres of water per person minimum. More is recommended
  • Covered, enclosed footwear
  • A water container that enables participants to carry at least 2 litres of water per person. More is recommended
  • A pealess whistle
  • Waterproof jacket. Note: This must be a jacket. Rain ponchos are not acceptable as they do not provide adequate protection in the case of injury and/or inclement weather.
  • Mountain Bike in good working condition
  • An Australian Standard Bike Safety Helmet
  • A sealed waterproof dry bag or similar to waterproof equipment that you don't want to get wet. Be warned... You and your kit will be wet & muddy!
  • A rucsac to carry your kit. Important Note: If you wear clip in bike shoes you will need to be able to carry a pair of running shoes with you as you may be required to run midway through the bike leg.
  • A sense of adventure!

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Suggested Additional Kit

  • A rucsac to carry equipment. Important Note: If you wear clip in bike shoes you must be able to carry your running shoes with you as you will be required to run in the middle of a bike leg.
  • Gaiters or some form of leg protection
  • Spare shoes & socks
  • Food & snacks
  • Bike Computer
  • Map measurer
  • Highlighter pens (to mark your map)
  • Bicycle repair kit & spare inner tubes
  • Water proof watch
  • Hat
  • Protective glasses / sunglasses
  • Sunscreen & Insect Repellent
  • Towel & warm, dry clothes
  • Chairs to relax in after the event
  • Table to prepare map on
  • A small shade/rain shelter
  • Plastic bags for rubbish
  • Warm clothing.  IT WILL BE COLD on the day, especially in the morning. Have a warm layer that you can wear at the start of the event and then remove if the day gets warmer

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Prohibited Equipment

  • GPS - This includes any watches or bike computers that have any form of GPS capable functions are prohibited in the Raw and Hardcore course..
  • Any maps other than those provide. No other maps may be used after registration for planning and no other maps may be carried during the event.

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EVENT INFORMATION PACKS

An Event Information Pack will be emailed to teams 5 days prior to the event. This covers full event information including:

  • Detailed event location
  • Directions
  • Timings
  • Facilities
  • General Course Information
  • Final Equipment list
  • Location of Bike or Kayak Drop if applicable
  • And all the information you need for the event!

The Event Information Pack will also include a copy of the Release & Waiver. All team members must read, understand, agree to, and sign this document. The waiver, signed by all three team members, must be presented at Registration on the day of the event before your team can register.

Because Event Information Packs are sent via email, it is critical that email details are entered correctly into the on line entry form.

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IMPORTANT EVENT RULES

Some important event rules include:

  • You must complete the course as outlined in the course information; with no outside support, and as a team.
  • There Must never be more that 100 metres between the first team member and the last team member and you must be able to communicate verbally with each team member at all times.
    • At a check point all team members must approach to within 20m of the check point.
  • Obey all directions given by race officials on the day.
  • Compulsory equipment must be carried at ALL times, unless advised otherwise. A random kit check will occur somewhere on the course.

Penalties or Disqualification will apply for non-complience with these rules. This is by no means an exhaustive list and we recommend that you read the full race rules in detail before the event.

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EVENT TECH T'S

FREE Tech T's for first 10 Entries for each Series & Champs Event

The first 10 teams to enter in each series & champs will receive a FREE Blue or Green Mountain Designs ARA Tech T as part of the Eager Beaver Entry Package.

If you're not one of the lucky first 10 teams you can pick up your Mountain Designs ARA Tech T on line or at the event for $39.95

 

 

 

 

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ABOUT THE ADVENTURE LEGS

The event includes adventure legs which can be anything from kayaking, swimming, canoeing, rock climbing, white water rafting, canyoning, tubing, abseiling or archery!  These legs are a surprise on the day, which just adds to the 'adventure'.

All equipment is provided and the adventure legs are designed for novices, so there's no need to worry if you are not highly skilled at any of these activities. Where required qualified instructors will be engaged to lead the activity.

At In 2 Adventure we operate by a 'Challenge by Choice' principle. This means there is always the choice to opt out of an activty and take a time penalty if you don't feel comfortable with anything.

 

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RELEASE & WAIVER

All team members are required to sign a 'Release and Indemnity Waiver' before arrival at registration on the day of the event. Please read this document before entering.

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RACE HQ

Race HQ is at the “heart” of the event. The race usually starts & finishes from Race HQ and generally includes a number of legs which start & finish from here also. There's also plenty of action for spectators at different times throughout the day.

We have had many different varieties of Race HQ, some remote, some not so remote. Race HQ's can be anything from Parks, Resorts, Scout Camps, Caravan Sites and sometimes a 5-Star Resort or just a clearing in the bush!

Due to the sometimes remote locations of the event (which all adds to the adventure) facilities can be limited, however at a minimum, there will be parking, toilets (flush, portable or drop), catering & shelter.

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REGISTRATION

Each team must register on the morning of the event. Registration is open for a 30 minute period before the start, usually from 6:45am to 7:15am for the Hardcore Course and from 8am to 8:30am for the Raw Course, however this may vary from event to event, so please check your Event Information Pack for full informatoin.

Please bring your signed waiver form with you to registration.  At registration you will be asked to check your team details.  Event officials will check that each team member has signed the waiver and that  emergency contact details are provided, along with parental consent forms if necessary. 

You will receive your race packs with maps, course info, electronic timing chip, race bibs &  Tech T's (if ordered) at Rego.

After registration the remaining time is spent reading your course info and using your map to plan your course.  A word of advice… “Read your course information carefully!!…”

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RACE BIBS

Each particpant will be loaned a high visibility Race Bib for the duration of the event. The bibs must be worn as the outermost garment at ALL TIMES while participating in the event. This includes over the top of Life Jackets, Water Proof Jackets & Waist Coat backpacks.

This is a key safety requirement. We usually do not have exclusive use of the event land, and the bibs ensure that participants are easily visible to other users and vehicles. Penalties or disqualification apply for non compliance to this requirement.

The bibs are to be returned in good condition to the collection bin at the finish of the event. Where bibs are not returned a $80 replacement fee (per bib) will apply.

We want to have our bibs in good condition ready to use for the next participants, so we ask that participants do not deface, write on, tear, or damage the bibs in any way. A $80 replacement fee per bib will apply for damaged bibs.

They also look a bit SEXY too!

 

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EVENT BRIEFING

A Safety & Event Briefing will occur before the event start. All team members MUST attend this briefing as it cover important information including:

  • Changes to the course
  • Map Updates
  • All the things you need to know to stay safe throughout the event.
  • Event specific information

Teams are advised to come to the Briefing ready to start, with all the equipment required for the event. The race will start immediately when the Event Briefing is finished. Check your Joining Instructions for Event Briefing Times.

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MAPS & NAVIGATION

Navigation
Navigation with map and compass are a feature of the RAW and HARDCORE event at MD ARA.

The navigation is of an intermediate nature for the Hardcore Course and suitable for beginners in the Raw course. Generally, if you can read a street map, you can make your way around the Raw Course. The course is generally run on a wide network of tracks & trails , however, there will always be advantages to those who are more navigationally experienced to save time by taking cross country and shorter route.

It is important NOT to follow other teams. Due to the nature of the event, not all teams will be following the same course, so you may end up taking the entirely wrong route. Teams should also consider what happens when you lose the team you are following and have no idea where you are because you have not been following your own map. When it comes to the navigation side of things....Run your own race and make the event yours.

Maps
Each team will be issued with a map or maps of the course area, these are usually 1:25000 scale, however, this can vary. Remember, navigation is the job of the entire team. There may be one person reading the map, but other team members can also act as the eyes for the navigator, identifying features as you approach them and communicating this to the person with the map.

In 2 Adventure usse custom made event maps, mapped with Magellan GPS for each MD ARA event, which means that participants have the most up to date and accurate information available for the event area, but remember! "The maps are not made by God" and although every effort is made to ensure maps are accurate, it is possible that additional tracks may have been created by trail bikers etc. or in forestry areas that logging trucks entering logging areas, may have entered an area and created what may look like a track.

In the spirit of adventure racing it is up to teams in the Raw and Hardcore course to use the skills of distance, pacing, time, map features and a compass to interpret the map and find their own route around the course.

Only event maps may be used by teams. No other maps may be used for planning before the course or carried during the course.

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CHECK POINTS

Check Points
An orange and white orienteering marker indicates checkpoint locations (unless told otherwise). Check points must be collected in order, unless specified otherwise. There will be an electronic Timing Device at CP’s. Teams must register their timing chip at each CP. If for some reason the electronic timing device does not register, write the number of the control box on your map and advise the Race Marshal at the finish of the event.

Electronic Timing
Adventure Race Australia are proud to be one of Australia's only adventure races that utilises check point to check point electronic timing. Each team will carry a timing chip which is loaned to them for the duration of the event (This is included in your entry).

At most Check Points, Transition Areas & at HQ teams must register their timing chip.  Do this by inserting the ‘Timing Chip’ into the hole in the top of the Electronic Check Point.  It will beep and the light will flash.  If it does not beep and flash try again.  If you have no success write the number of the control box on your map and advise the Race Marshal at the finish of the event.

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TRANSITION AREAS

A Transition Area is where you move from one discipline to another (ie Mountain Biking to Running etc).

There are usually 2 to 3 remote transition areas on each course. Transition Areas are managed by In 2 Adventure staff who are qualified outdoor leaders, trained in remote first aid and search and rescue. Transition areas have communication with Race HQ. If your team is in need of assistance or first aid, please make your way to the nearest Transition Area or Race HQ.

When you arrive at Transition it is important that teams Check In & Out. Ensure that you give your details to officials and Register your timing chip when you arrive, and before you leave. If this is not completed penalties will apply. To assist officials, tell them your team number and name as you approach the table.

Although every effort is made to avoid delays, it is possible you may have to queue at a transition area.   Take this in your stride and be patient.   Event officials are working as hard as possible to ensure you are on your way as quickly as possible.

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THE FINISH

When you cross the finish line please ensure the following:

  • You and your team look awesome for the Finish Photo!
  • Register your timing chip so your finish time is recorded.
  • Have a big celebration with your mates
  • Check in at the Registration Area
  • Return your Timing Chip
  • Return you Race Bibs
  • Collect your Meal Voucher if applicable

Then enjoy the festivities and prize giving and take the opportunity to celebrate and share your war stories with other adventurers.

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CATERING, FOOD & DRINKS

Catering
At most events a meal is provided after the event. At some events a presentation dinner will be held in the evening after the event. Please see event specific information for full details.

In support of our Corporate 'Community' Principle, the meal is usually provided by a local community group and acts as a fundraising opportunity for them. Meals may be a BBQ, Pasta or similar.

Vouchers will be given to competitors when they return their Race Bibs & Timing Chip at the finish.  Please don’t lose your voucher as they cannot be replaced! 

Friends & Family, who are not volunteers, and would like a meal can purchase one at the cost of $10 per person.  Please phone Robyn on 0414 282 084 to book these PRIOR to the event. If catering is not booked prior to the event, no catering can be provided  until all competitors and volunteers have eaten, so book early!

Special Dietary Requirements
A vegetarian option is provided at each event. If you have any other special dietary requirements, please email Emma at emma@in2adventure.com.au with the details and we will make every attempt to assist.

Drinks
The local community group usually has cold drinks for sale at the event, with money raised going to support the group. If this service is available it will be outlined in your event joining instructions

Coffee Van
Most events will have a coffee van and all events in Queensland will be serviced by Tarryn from Jungle Bean Coffee, who provides some of the best coffees in Australia!

Other
Some of the community groups who provide the catering also sell chocolates, chips etc as a fundraising activity at the event.

Please refer to the event specific information and your Joining Instructions for full facilities available at the event.

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PRESENTATIONS

At most events the presentation ceremony will take place after the event at approximately 3:30pm.

Thanks to the overwhelming generosity of our sponsorship partners, the Mountain Designs ARA offers over $55,000 in prizes and giveaways. As well as great prizes for the winners we also offer awesome prizes for the 'Let's Have Fun' end of the field as part of the Fun One Prize Draw.

Fun One Prize Draw
We value the feedback we receive from events. For an entry into the spot prize draw, please complete a feedback form at the end of the event. Teams must be present at the prize giving ceremony to be eligible for the spot draw prizes. Spot Prizes are presented to all team members.

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PRIZES

SERIES EVENTS
Thanks to the overwhelming generosity of our sponsorship partners, Mountain Designs ARA offers over $55,000 in prizes and giveaways. Prizes include Mountain Designs Gift Vouchers and Much More. As well as great prizes for the winners we also offer awesome prizes in the Fun One Prize Draw.

HARDCORE COURSE
Where there are more than 10 teams entered in a category, prizes will be awarded for 1st, 2nd and 3rd for Premier Mixed Team, Female Team & Male Team. A prize will be awarded to each person in the team regardless if they are a team of 2 people or a team of 3 people.
Where there are less then 10 teams entered in a category, 1st place only will be awarded.

  Place Prize to the value of  
  1st $200 per person  
  2nd $150 per person  
  3rd $100 per person  

RAW COURSE
1st place prizes will be be awarded in the Solo, Premier Mixed Team, Female Team & Male Team. A prize will be awarded to each person in the team regardless if they are a team of 2 people or a team of 3 people.

  Place Prize to the value of  
  1st $100 per person  

EXPLORE COURSE
1st place prizes will be be awarded in Explore Category. A prize will be awarded to each person in the team regardless if they are a team of 2 people or a team of 3 people.

  Place Prize to the value of  
  1st $100 per person  

 

ARA 18 HR DARK SIDE CHAMPIONSHIPS & 12 HR DAWN ATTACK

Prize Collection
Winners Prizes will be awarded at the Prize Giving Ceremony at the finish of each event.

If a prize winner is unable to stay for the Prize Giving Ceremony they may organise for their prize to be posted to them by contacting the team by email at info@in2adventure.com.au and sending a registered, self addressed post bag (big enough for the prize) with postage paid to the address below.

In 2 Adventure
PO Box 2003
Brookside Centre
Qld, 4053

Please note: As prizes are packed away in the trailer after events, and we often have to travel long distances (ie WA to Qld) it may take a few weeks before we have access to prizes to send them out, however we will endeavour to have them distributed as soon as possible after receiving the self addressed, registered envelope.

IMPORTANT NOTES

Prizes must be claimed within 4 weeks of the event

Prizes not collected at the event must be claimed within 4 weeks of the event date, if not collected during this time the prize is then forfeited. After 4 weeks vouchers expire and are no longer valid.

Prizes Voucher Expiry Dates

All prize vouchers will have expiry dates. It is the prize recipients responsibility to ensure the vouchers are claimed before the expiry date on the voucher. If the voucher expires before it has been redeemed by the recipient it cannot be replaced.

Fun One Prize Draw
We value the feedback we receive from events. For an entry into the Fun One Prize Draw, please complete a feedback form at the end of the event. Teams must be present at the prize giving ceremony to be eligible for the Fun One Prize. Fun One Prizes are presented to all team members

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